project druid - in development
Source:
https://github.com/LettucePie/druid
Controls (As of April 15th, 2024)
**Note, the Mouse and Key controls are archaic and silly, purely there for dev testing purposes. I primarily am targeting the Gamepad Controls first.
Mouse+Key
- W, A, S, D: Movement
- J, K, L, I: Camera
- Q: Transform
- E: Magic Switcher (not implemented)
- Right-Click: Aim (barely implemented)
- Left-Click: Fire (not implemented)
- Space: Jump
- , or < : Interact
- N: Attack
- M: Special Skill
GamePad
- Left Stick: Movement
- Right Stick: Camera
- L1 or Left Bumper: Transform
- R1 or Right Bumper: Magic Switcher (not implemented)
- L2 or Left Trigger: Aim
- R2 or Right Trigger: Fire
- Bottom Action or Xbox A: Jump
- Top Action or Xbox Y: Interact
- Left Action or Xbox X: Attack
- Right Action or Xbox B: Special Skill
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This is a very early development release of my project currently titled "druid". It's made in Godot 4, and my target platform is the Retroid Pocket 2S.
https://www.goretroid.com/products/retroid-pocket-2s-handheld-retro-gaming-syste...
I'm making this game because I truly enjoy the themes and abilities of Druid Characters in DnD and other fantasy. At the same time I recently got a Retroid Pocket 2S and noticed that there aren't a lot of Android Games that expect a full set of gamepad buttons. On top of that, I literally cannot find any open source games that utilize this. It puts the Retroid Pocket in a spot where you either emulate with it or stream from a console/computer with moonlight. Given the Gray area of emulation, and the difficulty of getting the physical copies and then dumping them to stay in the legal clear... I am now making my own game for the device. It runs android, so in theory it can work with any other android device combined with a bluetooth controller.
Normally, I horde my projects in the dust, never to see the light of day. I don't care as much about the grand release anymore however. Also, I'm experimenting with my psyche; I want to see if having this project be more on display and interactable will invigorate my production.
In most cases, Feedback is almost always appreciated. However in such an early state, it may splinter my focus into too many possible routes. Do not be surprised if it's already considered/planned.
Status | In development |
Platforms | HTML5, Windows, Linux, Android |
Author | lettucepie |
Genre | Action |
Made with | Blender, Krita, LMMS, Audacity, Godot |
Tags | Animals, druid, Fantasy, Magic, nature, Open Source, transform |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Playstation controller |
Download
Click download now to get access to the following files:
Development log
- Accelerated Movement (also version display)May 21, 2024
- Let's try devlogging too (Wolf Run)Apr 27, 2024